AI Insights · Timothy · April 2022
Top 5 City Building Games Performance in Oceania Q1 2022
Discover how the leading city building games fared in Oceania during the first quarter of 2022, focusing on trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 city building games on a unified platform in Oceania demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the trends for each game.
SimCity BuildIt from Electronic Arts saw fluctuations in its weekly revenue, peaking at around $34K in mid-March. Weekly downloads reached a high of 5.4K in early January before dropping to just over 2K by the end of March. Active users experienced a slight decline from roughly 38.3K in early January to about 30.9K by the end of the quarter.
Merge County® by Microfun Limited demonstrated a consistent increase in weekly revenue, starting at approximately $12.7K at the end of December and climbing to about $37.2K by the end of March. Weekly downloads showed a modest increase, reaching a peak of 3.4K in the last week of March. Active users steadily rose from 4.1K at the end of December to nearly 9.4K by the end of the quarter.
The Simpsons™: Tapped Out by Electronic Arts experienced stable weekly revenue, with a notable peak of around $15.8K in late March. Downloads remained relatively steady, hovering around 1.2K towards the end of the quarter. Active users saw a slight decline from 9.6K at the end of December to about 7.6K by the end of March.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed a varied performance in weekly revenue, with a notable peak of approximately $11.8K at the end of February. Weekly downloads spiked in mid-March, reaching 1.8K. Active users increased from around 2.6K at the end of December to nearly 3.8K by the end of March.
Lastly, Trailer Park Boys Greasy Money by Eastside Games had a steady weekly revenue, peaking at about $8.4K in the first week of January. Downloads saw a significant drop, with a high of 843 in late January falling to just 36 by the end of March. Active users remained stable around 2.9K at the end of December but saw a decline to about 2.2K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.